Spell
NormalAfter the Struggle
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2202
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
After the Struggle — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 43 · Deck: 45 · Meta: provisional
- Primary role: Board breaker · Secondary: Removal / Negation
Why it scores here
After the Struggle is a Main Phase 1 Spell that destroys every battled monster on both sides at the End Step, so it converts a battle into a board wipe, but only when a battle has actually happened. It is a single-copy card that is consistently run in all 8 sampled Armed Dragon decks, which confirms it is a reliable archetype piece rather than a generic staple. The score is held down by the timing restriction, the one-archetype home, the lack of combo or guide evidence, and the fact that it is a one-shot card with no card advantage. Its high-end deckbuilding cost and single-copy slot do not earn much on their own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Single copy in 8 of 8 Armed Dragon decks, but no searcher or starter data exists to show how often it is drawn live (inference, deck-based). |
| Combo & Conversion | 35 | No combo evidence; the conversion is inferred from text alone, where it wipes a battle's monsters at End Step (inference). |
| Resource Economy | 40 | A one-for-many sweep that gives no card advantage or recursion stated in the text (verified, text). |
| Effect & Interaction | 45 | Destroys battled monsters on both sides, which is real interaction but conditional on a battle occurring and not a negation (verified, text). |
| Material Utility | 20 | Spell card with no material or body value (verified, text). |
| Resilience & Flexibility | 30 | Usable only in Main Phase 1 with no redundancy or recovery route, and no evidence of multi-spot use (verified, text). |
| Deck-Building Efficiency | 70 | One copy per deck, no garnet or lock restriction, and no sign of brick risk in the deck sample (observed, deck evidence). |
Calculation
Weight profile: Board breaker / Going-second profile (primary only; no secondary blend applied). Intrinsic ≈ 43, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)
Strengths
- Clears battled monsters from both sides in one card, which is strong against attack-based boards
- Consistently included in every sampled Armed Dragon deck at one copy
- Cheap to run with no garnet or lock restriction
Weaknesses
- Only works if a battle has happened, and only in Main Phase 1 activation windows
- Single-archetype home with no sign of wider portability
- No recursion or card advantage; a one-shot sweeper
Counters / choke points
- Opponent can avoid battle entirely, which makes the card dead
- Negating or banishing the battling monsters before the End Step
- Interaction that stops Main Phase 1 activation
Best use
Board breaker that punishes the opponent after a battle, most useful alongside Armed Dragon's attack-based pressure. Decks: Armed Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Main Phase 1 activation only; destroys battled monsters on both sides in the End Step; Single copy per deck in 8 of 8 sampled decks; One archetype (Armed Dragon), one gameplay type
- Observed: 100% inclusion in the sampled Armed Dragon decks; Top partners are the same core Armed Dragon cards in 87-100% of decks
- Inferred: Timing and battle requirement make it reliable only in attacking lines; Board breaker role inferred from text, since no combo data confirms the role in practice
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited)






