After the Struggle
Spell Normal

After the Struggle

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This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.




 
 
AI Power Analysis
Board breakerConfidence: Medium
44± 8/ 100
Power Score
Intrinsic 43
Deck 45

After the Struggle — Power Evaluation

Final Score: 44 ± 8 · Confidence: Medium

  • Intrinsic: 43 · Deck: 45 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal / Negation

Why it scores here

After the Struggle is a Main Phase 1 Spell that destroys every battled monster on both sides at the End Step, so it converts a battle into a board wipe, but only when a battle has actually happened. It is a single-copy card that is consistently run in all 8 sampled Armed Dragon decks, which confirms it is a reliable archetype piece rather than a generic staple. The score is held down by the timing restriction, the one-archetype home, the lack of combo or guide evidence, and the fact that it is a one-shot card with no card advantage. Its high-end deckbuilding cost and single-copy slot do not earn much on their own.

Axis scores

Axis Score Evidence
Accessibility 45 Single copy in 8 of 8 Armed Dragon decks, but no searcher or starter data exists to show how often it is drawn live (inference, deck-based).
Combo & Conversion 35 No combo evidence; the conversion is inferred from text alone, where it wipes a battle's monsters at End Step (inference).
Resource Economy 40 A one-for-many sweep that gives no card advantage or recursion stated in the text (verified, text).
Effect & Interaction 45 Destroys battled monsters on both sides, which is real interaction but conditional on a battle occurring and not a negation (verified, text).
Material Utility 20 Spell card with no material or body value (verified, text).
Resilience & Flexibility 30 Usable only in Main Phase 1 with no redundancy or recovery route, and no evidence of multi-spot use (verified, text).
Deck-Building Efficiency 70 One copy per deck, no garnet or lock restriction, and no sign of brick risk in the deck sample (observed, deck evidence).

Calculation

Weight profile: Board breaker / Going-second profile (primary only; no secondary blend applied). Intrinsic ≈ 43, Deck ≈ 45, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent; meta unknown)

Strengths

  • Clears battled monsters from both sides in one card, which is strong against attack-based boards
  • Consistently included in every sampled Armed Dragon deck at one copy
  • Cheap to run with no garnet or lock restriction

Weaknesses

  • Only works if a battle has happened, and only in Main Phase 1 activation windows
  • Single-archetype home with no sign of wider portability
  • No recursion or card advantage; a one-shot sweeper

Counters / choke points

  • Opponent can avoid battle entirely, which makes the card dead
  • Negating or banishing the battling monsters before the End Step
  • Interaction that stops Main Phase 1 activation

Best use

Board breaker that punishes the opponent after a battle, most useful alongside Armed Dragon's attack-based pressure. Decks: Armed Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Main Phase 1 activation only; destroys battled monsters on both sides in the End Step; Single copy per deck in 8 of 8 sampled decks; One archetype (Armed Dragon), one gameplay type
  • Observed: 100% inclusion in the sampled Armed Dragon decks; Top partners are the same core Armed Dragon cards in 87-100% of decks
  • Inferred: Timing and battle requirement make it reliable only in attacking lines; Board breaker role inferred from text, since no combo data confirms the role in practice
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only no banlist token, assumed 3 copies (unlimited)











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